Calamity in Cahoots

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

Flat Meadows
Who is Cannary?

Crew meets with Ms. Cannary, who leads them to believe that something just isn’t right in Flat Meadows. Once just an outpost for Cattle Traders, Flat Meadows has developed rapidly over the past few years becoming one of the larger settlements just south of the Sioux Nation in Wyoming. They have now everything a decent city could boast: coopers, barbers, gunsmiths – even a fancy saloon powered by New Science.

Despite prosperity, not all have been able to enjoy it. there have been mysterious disappearances starting from about a year back. The first vanishing act was rather large – the entire crew at Mulligan’s Mill. since then Cannary suggests that there have been occasionally disappearances, usually from involving persons that are causing unrest.

*Crew stays at Tick’s Spot – owned by Bill Snetterly renovated 1.5 years ago

  • Quinton challenges and beats local card sharp, Bob Dogherty
What's in the Mill?

The party spotted something during the night, and ran out to investigate. They found a horrible odor, and a zombie cow wandering around the town. It ambled out of town without hurting anyone, so they left it alone.

The next day they set out for the mill, where all the people disappeared. Along the way they saw the zombie cow again, and set out to demolish it, although they were kind of freaked out by its zombieness.

They headed into the mill and found it left like the people just up and abandoned it one day, nothing put away, grain still being ground down by the windmill. Todd found a path set out from the mill.

They follow the path past a marker that this is indian territory, and follow a branch of the trail. Going through a forest, they notice a clearing up ahead, and Yun stealths her way up to see what’s there, and sees an indian hunting camp. While sneaking back, she is followed, but doesn’t notice. Todd notices, and after walking away for a bit, tries to turn and talk to him. Everett casts speak language, and begins a conversation.

The brave comes out when they agree to holster their weapons. They ask about the mill workers, and he asks why they would care about those people. They explain they only want to find their people and remove them from indian land, he says that they probably were killed if they went past the border marker.

Back in Town

Causing a ruckus

  • Quentin and Yun go to the Tick Spot to cause some trouble
  • We want to be rude so we get kidnapped
  • Quentin bangs on the piano and howls
  • Eventually, Quentin gets thrown out.
  • Yun powers up and pulls the piano over on its side. She is told to leave, and then jumps out a window, smashing it.

Finding the cow

  • We head to the cattleyard at the train to research the cow ear tag
  • Quentin smoothly tosses the tag onto the book of a cattle accountant, who is more annoyed than anything that he was interrupted.
  • We learn that T.C. Brady is the only man in town with enough cattle to match the ear tag number.
  • We go to T.C. Brady’s house to meet him, but can only find his wife.

We found a zombie out eating a cow on the ground. We killed it and then burned the cow

What the heck is with these zombies

We rifle through the zombie’s corpse and find $5 and a madonna icon, and a pistol

We head to the ranch owner’s house and demand to see him, but he’s not there. We ask to see his wife, who is there, but the maid takes too long and people get antsy.

Quintin tries to sneak around and runs into the cook in the kitchen, who chastises him and throws a spoon at him.

Todd and Everett sneak around and look for evidence. Yun also sneaks around, but fails miserably and goes back into the kitchen, where the cook again throws a spoon, but hits her really well, and shakes her. She fails to succeed at spirit and remains shaken (twice)

Todd and Quentin while sneaking around, head into the bedroom where the lady of the house is getting ready, surprising her and pissing off the maid. They explain the situation, and she gives them permission to investigate the situation, while fainting and crying out for the vapors.

They go down to the office where the lady opens up some drawers for them, they find a strange looking key with the ranch brand as the key handle.

They talk to the ranch hands once they come in for lunch, and warn them about the disease and to watch out, but they find that one of the hands, Chris, failed to come in for lunch – and his pasture is adjacent to Earnest’s. They ride out to the pasture to look for him and find several bad looking zombie cows!

They kill the zombie cows with some very good shots, and nearby find Chris crying out. They find him nearby with a big bite taken out of him. Todd assesses his status, finds out that a cow bit him, and shoots him in the back of the head.

Head to the Ghost Rock mines

Heading towards the ghost rock mines in sioux territory to try to see if there are any kidnapped people working in the mines, who they lease-ish to other people.

Todd is looking through TC Brady’s papers and finds the name Cloud Eagle Run.

Most of the party takes the train (yun rides her horse). They arrive, Todd mentions Cloud Eagle Run’s name, and they are ushered towards a carriage after giving all their names (Quentin gives a fake name)

They arrive at a mining shanty town. Todd asked about talking with Cloud Eagle Run, who was a boss there. He talked to him privately and said that he worked with the US Govt and wanted to ask about Brady, who might be doing some illicit dealings. Cloud Eagle Run said he had good security but would keep an eye out for Brady.

The mine didn’t look like it was related to the missing people from what they could tell, the workers they saw didn’t look kidnapped.

On the train ride back, Todd thought he saw a zombie, and everyone on the train jumped off after he convinced the conductor to stop the train. They searched around for a zombie, but didn’t find one, because as Everett pointed out, it was actually an indian brave. They followed the tracks and found an indian brave who popped out from the trail.

Off the Train and Into the Trees

We stumble into the woods and confront a party of Indian braves. They ambush our party, rushing to engage Yun. Everett responds with a thunderclap, stunning two of them.

Quentin steps forward and casts fear on the braves, showing them a vision of what he saw on the day he deserted. Several of the braves were panicked, but on the other hand, Yun nearly had a heart attack and passed out.

After defeating the braves, another one came crashing through the bushes on horseback, club raised high. Despite his great strength, we managed to kill him very quickly. As his horse started to run away, Everett cast beast friend to bring him back. He turns out to be quite a spirited horse.

We argued for a few minutes about what to do with the horse, but eventually decide we’ll try to break the horse. With Everett using his beast friend spells, Yun tries to break the horse and has some marginal success. We manage to control it enough to have it follow us back to town.

After resting overnight, the next morning dawns. As soon as he steps outside, Quentin is called out to a duel by Bob Daughtery. With witnesses all around, Quentin is unable to use his spells to weasel out of it and is forced to duel. Luckily, he manages to win the duel and kill Bob. Afterward, he defaces Bob’s corpse and shoots him several more times. This brings the sheriff who promptly arrests Quentin and Yun.

Quentin loses it in the street, screaming out, “What does a guy have to do to get disappeared around here? I’m a nice guy, and I’ve spent all this time being rude, and I still haven’t been kidnapped!”

Into the Jail

Quentin and Yun get hauled off to jail. On the way, a young deputy cuffs Quentin on the head, and Quentin tries to head butt him in return, but completely fails. Yun kicks Quentin in the butt and tells him to just get along.

To annoy the sheriff and deputy, Quentin begins banging his cuffs against the bars and singing a song:

♫ There once was a man named Bob Daugherty ♫
♫ He called me out in the street and got shot-erty ♫
♫ I got hauled off to jail ♫
♫ For more than eight dollars bail ♫
♫ They won’t take off my chains ♫
♫ So I wrattle their brains ♫
♫ And I start the song over once more… ♫

Todd Carver comes in and bails out Yun for $15, but the murder charges against Quentin mean he has to stay.

Todd heads off to the TC Brady ranch to see if he can follow up on a lead where he thought he saw a dead man watching from the shadows when Quentin fought his duel.

Yun stakes out a position where she can watch the jail. A nun comes up and talks to her, but Yun stays sharp and sees an Indian brave walking down the street, recognizing him as one of the braves they saw earlier at the mine the other day. However, the brave is dressed in a western style, so as to be inconspicuous.

Yun tells the nun, Guadalupe, to watch the jail in case anything happens to Quentin. Yun follows the brave down the street and sees a cellar door has been unlatched. With careless abandon, Yun throws the door open and the last light of sunset filters down the stairs. She creeps into the cellar but doesn’t find anything. So, she creeps back out and smashes the lock with her fancy new club.

Back at the jail, Quentin is served his dinner by the deputy. He gets his cuffs removed, but they also take his cards and other possessions.

Posse at the Jail

Talking to the Preacher

Everett goes to speak to the preacher…(I missed what came from here)

The Posse

A group of gunslingers walks into the jail. Without warning, they shoot Deputy Barnes in cold blood. Quentin throws his hands up and surrenders, hoping this is the group of kidnappers they’ve been looking for all this time. He’s led out of the cell to a horse-drawn coach.

Yun grabs her horse and the rest of the gang and heads out after the coach. They can’t all ride on Yun’s horse, so Guadalupe uses her skills to charm Penny, Quentin’s horse.

The Chase

The gang trails the coach at a distance, not giving themselves away. Quentin tries to entertain and chat with his captors.

All of a sudden, a giant tick jumps onto the coach. Quentin tries to warn his captors, but one of them gets grabbed by the tick. Another of the gunslingers kicks the hapless tick’s victim out the door. It turns out his name is Frank.

The Camp

Quentin and his captors roll up to the camp. There are roughly 20 people finishing up their work for their evening and are congregating in a cleared circle at the center of the camp.

In the darkness, Yun and Guadalupe sneak into the camp to observe, spot Quentin, then sneak back out.

Quentin is taken to the center of the camp, where he watches a fight. The winner leaves the ring, but the loser walks in a spiral to the center, and drinks from a gourd and lays down. Everyone disperses and walks away.

Yun sneaks further in, specifically to the man in the center of the fighting pit. He doesn’t appear to be breathing. She sniffs the vessel he drank from and it doesn’t smell like anything. However, the vessel has the same spiral as the Indian brave’s club and the key found at TC Brady’s ranch. Yun grabs the bottle before she leaves camp.

The next morning, Quentin is taken north out of the camp along with 3 gunmen.

At the Mine

Fear having failed, it’s time to get down and dirty with these guys outside the mine.

Yun sees that Quentin is in trouble and circles around behind the guards outside the mine. Quentin spots Yun and tries to keep all the attention on himself. Yun successfully sneaks right up behind the last gunman, silently draws her club, and smashes him over the head. He looks quite stunned, and Yun realizes she’s wielding a Club of Complacency.

A fight ensues with the gunmen, as Todd Carver and Sister Guadalupe come running out of the woods. The gunmen are quickly defeated, but Little Wolf, the Indian brave escapes.

A quick interrogation of the surviving gunman reveals very little, only that he’s a slightly crazy cultist. The mine is full of ghost rock (ie. roca de phantasma), but other than that, we don’t get much info out of the prisoner. We tell him that we’re going to leave him tied to the tree and come back.

Everett in Camp

To learn more about the cultists, Everett wanders through the camp. He sits next to someone to strike up a conversation. They shift away from him, and when he greets them, they look quite surprised and leave him.

Getting frustrated, he finally casts fear on the entire camp. A feeling of dread settles over the camp, but Everett can tell that it didn’t have the desired effect. Slamming his hands on the table in front of him, he stands and casts fear a second time. Again, it fails to scare the camp. Giving up and questioning his faith, Everett wanders toward the outskirts of camp.

Convening at Camp

We all come together back at the camp with Everett. He reports what he found in the camp, and we decide to sneak into one of the tents and try to unlock a locked chest. He attempts the key we took from TC Brady’s desk, and it almost fits but no good. Instead, he pulls out his lock picks to pop the lock.

Inside the chest there are several letters, and Todd and Everett begin browsing through them as someone begins approaching the tent. Yun, who is outside and spots the man approaching, uses her powers to lower his perception.

When the man opens the tent flap, Quentin grabs him and throws him to the ground. Quentin squats down and begins peppering the man with questions. The man gets more and more confused.

Two more men begin approaching the tent, so we decide it’s time to grab the documents and get out of the tent. Yun was spotted as we ran away from the tent.


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